Wednesday, September 16, 2009

Comparison to Automated Testing

Test Automation is the technique of testing software using software rather than people. A test program is written that exercises the software and identifies its defects. These test programs may be written from scratch, or they may be written utilizing a generic Test automation frameword that can be purchased from a third party vendor. Test automation can be used to automate the sometimes menial and time consuming task of following the steps of a use case and reporting the results.

Test automation may be able to reduce or eliminate the cost of actual testing. A computer can follow a rote sequence of steps more quickly than a person, and it can run the tests overnight to present the results in the morning. However, the labor that is saved in actual testing must be spent instead authoring the test program. Depending on the type of application to be tested, and the automation tools that are chosen, this may require more labor than a manual approach. In addition, some testing tools present a very large amount of data, potentially creating a time consuming task of interpreting the results. From a cost-benefit perspective, test automation becomes more cost effective when the same tests can be reused many times over, such as for regression testing and test-driven development, and when the results can be interpreted quickly. If future reuse of the test software is unlikely, then a manual approach is preferred.

From the perspective of practicality, software that does not have a graphical user interface tends to be tested by automatic methods. Things such as device drivers and software libraries must be tested using test programs. In addition, testing of large numbers of users (performance testing and load testing) is typically simulated in software rather than performed in practice.

Conversely, graphical user interfaces whose layout changes frequently are very difficult to test automatically. There are test frameworks that can be used for regression testing of user interfaces. They rely on recording of sequences of keystrokes and mouse gestures, then playing them back and observing that the user interface responds in the same way every time. Unfortunately, these recordings may not work properly when a button is moved or relabeled in a subsequent release. An automatic regression test may also be fooled if the program output varies significantly (e.g. the display includes the current system time). In cases such as these, manual testing may be more effective.

Manual Testing

Manual testing is the process of manually testing software for defects. It requires a tester to play the role of an end user, and use most of all features of the application to ensure correct behavior. To ensure completeness of testing, the tester often follows a written test plan that leads them through a set of important test cases.

Test plan

A test plan is a systematic approach to testing a system such as a machine. The plan typically contains a detailed understanding of what the eventual workflow will be.

In software testing a test plan gives detailed testing information regarding an upcoming testing effort, including

  • Scope of testing.
  • Schedule.
  • Test Deliverables.
  • Release Criteria.
  • Risks and Contingencies

  • Tuesday, September 8, 2009

    Testing Process

    A common practice of software testing is performed by an independent group of testers after the functionality is developed before it is shipped to the customer. This practice often results in the testing phase being used as project buffer to compensate for project delays, thereby compromising the time devoted to testing. Another practice is to start software testing at the same moment the project starts and it is a continuous process until the project finishes.
    In counterpoint, some emerging software disciplines such as extreme programming and the agile software development movement, adhere to a "test-driven software development" model. In this process, unit tests are written first, by the software engineers (often with pair programming in the extreme programming methodology). Of course these tests fail initially; as they are expected to. Then as code is written it passes incrementally larger portions of the test suites. The test suites are continuously updated as new failure conditions and corner cases are discovered, and they are integrated with any regression tests that are developed. Unit tests are maintained along with the rest of the software source code and generally integrated into the build process (with inherently interactive tests being relegated to a partially manual build acceptance process).
    Testing can be done on the following levels:
    Unit testing tests the minimal software component, or module. Each unit (basic component) of the software is tested to verify that the detailed design for the unit has been correctly implemented. In an object-oriented environment, this is usually at the class level, and the minimal unit tests include the constructors and destructors.
    Integration testing exposes defects in the interfaces and interaction between integrated components (modules). Progressively larger groups of tested software components corresponding to elements of the architectural design are integrated and tested until the software works as a system.
    System testing tests a completely integrated system to verify that it meets its requirements.
    System integration testing verifies that a system is integrated to any external or third party systems defined in the system requirements.
    Before shipping the final version of software, alpha and beta testing are often done additionally:
    Alpha testing is simulated or actual operational testing by potential users/customers or an independent test team at the developers' site. Alpha testing is often employed for off-the-shelf software as a form of internal acceptance testing, before the software goes to beta testing.
    Beta testing comes after alpha testing. Versions of the software, known as beta versions, are released to a limited audience outside of the programming team. The software is released to groups of people so that further testing can ensure the product has few faults or bugs. Sometimes, beta versions are made available to the open public to increase the feedback field to a maximal number of future users.
    Finally, acceptance testing can be conducted by the end-user, customer, or client to validate whether or not to accept the product. Acceptance testing may be performed as part of the hand-off process between any two phases of development.

    Regression testing
    After modifying software, either for a change in functionality or to fix defects, a regression test re-runs previously passing tests on the modified software to ensure that the modifications have not unintentionally caused a regression of previous functionality. Regression testing can be performed at any or all of the above test levels. These regression tests are often automated.
    More specific forms of regression testing are known as sanity testing (which quickly checks for bizarre behavior) and smoke testing (which tests for basic functionality).
    Benchmarks may be employed during regression testing to ensure that the performance of the newly modified software will be at least as acceptable as the earlier version or, in the case of code optimization, that some real improvement has been achieved.

    Software testing topics

    Scope
    A primary purpose for testing is to detect software failures so that defects may be uncovered and corrected. This is a non-trivial pursuit. Testing cannot establish that a product functions properly under all conditions but can only establish that it does not function properly under specific conditions.The scope of software testing often includes examination of code as well as execution of that code in various environments and conditions as well as examining the aspects of code: does it do what it is supposed to do and do what it needs to do. In the current culture of software development, a testing organization may be separate from the development team. There are various roles for testing team members. Information derived from software testing may be used to correct the process by which software is developed.
    Not all software defects are caused by coding errors. One common source of expensive defects is caused by requirement gaps, e.g., unrecognized requirements, that result in errors of omission by the program designer. A common source of requirements gaps is non-functional requirements such as testability, scalability, maintainability, usability, performance, and security.
    Software faults occur through the following processes. A programmer makes an error(mistake), which results in a defect (fault, bug) in the software source code. If this defect is executed, in certain situations the system will produce wrong results, causing a failure. Not all defects will necessarily result in failures. For example, defects in dead code will never result in failures. A defect can turn into a failure when the environment is changed. Examples of these changes in environment include the software being run on a new hardware platform, alterations in source data or interacting with different software. A single defect may result in a wide range of failure symptoms.

    Compatibility
    A frequent cause of software failure is compatibility with another application, a new operating system, or, increasingly, web browser version. In the case of lack of backward compatibility, this can occur (for example...) because the programmers have only considered coding their programs for, or testing the software upon, "the latest version of" this-or-that operating system. The unintended consequence of this fact is that: their latest work might not be fully compatible with earlier mixtures of software/hardware, or it might not be fully compatible with another important operating system. In any case, these differences, whatever they might be, may have resulted in (unintended...) software failures, as witnessed by some significant population of computer users.
    This could be considered a "prevention oriented strategy" that fits well with the latest testing phase suggested by Dave Gelperin and William C. Hetzel, as cited below

    Input combinations and preconditions
    A very fundamental problem with software testing is that testing under all combinations of inputs and preconditions (initial state) is not feasible, even with a simple product.This means that the number of defects in a software product can be very large and defects that occur infrequently are difficult to find in testing. More significantly, non-functional dimensions of quality (how it is supposed to be versus what it is supposed to do)—usability, scalability, performance, compatibility, reliability—can be highly subjective; something that constitutes sufficient value to one person may be intolerable to another.

    Static vs. dynamic testing
    There are many approaches to software testing. Reviews, walkthroughs, or inspections are considered as static testing, whereas actually executing programmed code with a given set of test cases is referred to as dynamic testing. Static testing can be (and unfortunately in practice often is) omitted. Dynamic testing takes place when the program itself is used for the first time (which is generally considered the beginning of the testing stage). Dynamic testing may begin before the program is 100% complete in order to test particular sections of code (modules or discrete functions). Typical techniques for this are either using stubs/drivers or execution from a debugger environment. For example, Spreadsheet programs are, by their very nature, tested to a large extent interactively ("on the fly"), with results displayed immediately after each calculation or text manipulation.

    Software verification and validation
    Software testing is used in association with verification and validation:
    Verification: Have we built the software right? (i.e., does it match the specification).
    Validation: Have we built the right software? (i.e., is this what the customer wants).
    The terms verification and validation are commonly used interchangeably in the industry; it is also common to see these two terms incorrectly defined. According to the IEEE Standard Glossary of Software Engineering Terminology:
    Verification is the process of evaluating a system or component to determine whether the products of a given development phase satisfy the conditions imposed at the start of that phase.
    Validation is the process of evaluating a system or component during or at the end of the development process to determine whether it satisfies specified requirements.

    The software testing team
    Software testing can be done by software testers. Until the 1980s the term "software tester" was used generally, but later it was also seen as a separate profession. Regarding the periods and the different goals in software testing, different roles have been established: manager, test lead, test designer, tester, automation developer, and test administrator.

    Software Quality Assurance (SQA)
    Though controversial, software testing may be viewed as an important part of the software quality assurance (SQA) process. In SQA, software process specialists and auditors take a broader view on software and its development. They examine and change the software engineering process itself to reduce the amount of faults that end up in the delivered software: the so-called defect rate.
    What constitutes an "acceptable defect rate" depends on the nature of the software. For example, an arcade video game designed to simulate flying an airplane would presumably have a much higher tolerance for defects than mission critical software such as that used to control the functions of an airliner that really is flying!
    Although there are close links with SQA, testing departments often exist independently, and there may be no SQA function in some companies.
    Software Testing is a task intended to detect defects in software by contrasting a computer program's expected results with its actual results for a given set of inputs. By contrast, QA (Quality Assurance) is the implementation of policies and procedures intended to prevent defects from occurring in the first place.